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The Game
Rugby Guide
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Rugby is a simple game. Each side's players attempt to ground the ball beyond their opponents'
goal line while their opponents attempt to stop them by tackling the person who has the ball.
Rugby is a handling game. Each side has 15 players: 8 forwards and 7 backs. The forwards deliver the
ball to their backs, who advance with speed, passing it from one to another. They try to cross their
opponents' goal line and touch the ball to the ground. This (worth 5 points) is a "try", because they try a
kick at goal (2 more points). This kick is taken anywhere on a line perpendicular to the place of score.
Play is continuous until someone scores, breaks a law, or propels the ball out of bounds (called "in
touch"). Any player may run with the ball, pass it, or kick it. It is illegal to pass it forward; fumble so that it
bounces forward; lie on it; throw it into touch; or hold on to it after a tackle. There is also a law against
off-side play. Minor infractions result in a scrummage; blunders bring the other side a penalty kick.
Armor is prohibited -- the only protective gear allowed is a thick rugby shirt and shorts. Blocking, tripping
and obstructing are not allowed -- only the ball -carrier may be tackled.
One should not confuse the various rugby positions with those on an American football team, though
there is a rough similarity in set play (scrums, line- outs, penalties). Rugby forwards often handle the
ball and must be adept at passing and catching while backs must be prepared to occasionally ruck and
maul. There are so many variables during a rugby match so there is not many programmed
play-calling. Players must think and react for themselves.
POSITIONS ON THE RUGBY FIELD
THE FORWARDS
There are eight forwards on the field at once. They take part in scrums, line-o uts, and all those
disorganized-looking pile-ups when each team tries to win the ball.
PROPS 1 & 3, HOOKER
With the hooker between them, the props form the front row of the scrum and are the foundation
of a good team. Hookers are in the center of the front row. During a scrum, the hookers job is to
hook the ball with her foot and direct it to the ba ck of the scrum in order to win the ball.
SECOND ROW 4 & 5
These are usually the tallest team members. In a game, they are seen wearing ta pe around their
head to protect their ears. They are also prominent in the line-out as the y soar to catch the ball.
FLANKERS 6 & 7, 8-Man
Together they form the "back row" of the scrum, and, therefore, are always first to the action. Actually,
flank forwards are backfield players in disguise, for they have only a tenuous connection with the scrum
and in modern rugby their role is a glamorous one, for though their errors are hard to detect, everybody
sees their brilliant contributions. When playing defense, the backs will line up flat to the eight man foot
position on the field.
THE BACKS
Their purpose to do brilliant things with the ball once the forwards have provided it. They work
together passing the ball back to their fellow teammates and dodge or knock over the
opponent-backs in attempt to make a try (goal).
HALF BACKS 9 & 10
The scrum half follows at the heels of the forwards, throwing the ball out when they produce it.
She is as vital as the quarterback and comes in for much hostile attention.
Her partner, the fly-half, must be able to catch anything she throws to her, before opening the
game by running or kicking.
THREE-QUARTERS 11, 12, 13, 14
Center in the middle, wings on the ends, this quartet swings the ball laterally down the line on
power plays and are required to ruck or tackle the other team during crash plays.
FULL BACK 15
The Full Back acts as safety behind the other fourteen. She must make the last-ditch tackles
and catch the powerful kicks.
PLAYER NUMBERS:
The numbers on the back of the rugger's shirt correspond to the player's positions:
FORWARDS:
BACKS:
Number 9 - Scrum Half
Number 1 - Loose Head Prop
Number 10 - Fly Half/Standoff
Number 2 - Hooker
Number 11 - Wing
Number 3 - Tight Head Prop
Number 4 - Lock
Number 12 - Inside Center
Number 5 - Lock
Number 13 - Outside Center
Number 6 - Flanker
Number 14 - Wing
Number 7 - Flanker
Number 15 - Fullback
Number 8 - 8-man
PITCH
Rugby is played on a field or "pitch" 110 by 75 yards with 25 yard end zones. Goal posts are
similar to those in football. Games are played with two 40-minute halves with a five-minute
break in between. There are no time outs or substitutions (except for injury).
THE RUCK & THE
MAUL
When a man is tackled and the ball goes to th e ground between two or more opposing players, a RUCK is
formed. The rules are the same as the scrum, as a player that is bound may only use the feet to convey the ball
out. If a ball is held by one or more defenders and another team-mate joins in, a MAUL is taking place. A penalty
is awarded if the maul is intentionally collapsed. Teams that are constantly able to control the ball in rucks,
mauls and scrums hold a mighty advantage over their opposition.
THE SCRUM
A set scrum occurs when a team is guilty of a minor infraction, or when play is stalled because the ball is being
smothered in a ruck or maul. At that point the referee will ask for a scrum and both packs of forwards will bind
together in the enormous huddle that causes a novice spectator to question the players' sanity. The scrum half
is responsible for putting the ball in between the two packs and they, in turn, try to heel the ball with their feet
through the back of their scrum to be picked up by the scrum-half and passed to the backfield.
SCORING
There are four ways to score in rugby. The try. When a player carries the ball across his opponent's goal line
and touches the ball down, they are awarded A TRY and five points. The conversion. After a try is scored, the
team scoring may kick the ball throug h the uprights off the ground from any point on a line perpendicular to the
poin t where the ball was touched down. If successful, the kicking team is awarded t wo points. A penalty goal. A
team is awarded a penalty kick if the opponent is guilty of a major penalty. The team offended against may
attempt to place-kick the ball th rough the uprights from the point of penalty, which is worth three points. The
dropped goal. At any time during the game, any player may attempt a drop-kick over the opponent's crossbar.
This is also worth three points.
OFF-SIDE
Probably the most difficult law in rugby for the novice is the off-side rule. It is basically this: no player may
participate unless he either has the ball or is behind the ball. When the ball is kicked forward by a man's
team-mate from behind, that man is off-side until he either retreats behind or is passed by the kicker.
ADVANTAGE
The advantage rule states that a referee shal l not whistle for an infringement during play which is followed by an
advantage gained by the non-offending team. The advantage law allows the game to keep moving providing
some-thing good occurs to the side that did not break the law. If a team knocks or throws forward and their side
is awarded a scrum, it is because the opposition committed an infringement first and the referee was applying
advantage. Referees should indicate a penalty but not whistle it up to let the spectators know the advantage is in
effect, keeping the added confusion to a minimum.
THE FIELD OF PLAY
Half-way Line: Ball is kicked off to start half and restart after score. 10-Meter Line: Located 10 meters on either
side of the half-way line. Kick off must travel this distance unless the receiving team fields it.


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